Original worlds. Familiar joy.
A new way to play
with the past.
Selected original game concepts and artwork inspired by earlier gaming eras. These are design explorations; gameplay is not implemented.
Game conceptCrumb Courier
Route a square delivery robot through a changing food court; deliver orders before cleaning drones close passages. No pellet maze or ghost pursuit pattern.
Art & character direction
Crumb, a squat square teal delivery robot with an expressive black glass face, two warm cream square eyes, chunky black wheels and short articulated metal hands; cream delivery trays and tan food boxes are its signature props.
Game conceptLaundry Orbit
Slide a rooftop launcher and pin falling socks to rotating clotheslines; matching pairs clears the sky.
Art & character direction
Peg, a small cream rooftop launcher robot with a coral clothes-peg-shaped head, mint mechanical arms and a rotating orange laundry basket base. Signature objects are patterned socks and looping clotheslines.
Game conceptElevator Outage
Climb an office with movable stairs while a broken copier ejects paperwork; restore power on each floor.
Art & character direction
Otis, a sturdy adult elevator mechanic with a navy beanie, mustard jacket, rust-red tool belt and a square white battery backpack; he carries a folding copper staircase handle.
Game conceptInspection Expedition
A park inspector swings across absurd safety hazards and repairs them; the return trip uses the repaired route.
Art & character direction
Ada, an older adult park inspector with brown skin, a silver bob, moss-green raincoat, orange climbing harness and oversized cream clipboard; she carries a folding yellow safety barrier.
Game conceptOrbital Lost Property
Pilot a magnetic tug, split tangled junk, then tow sorted pieces to moving recycling docks.
Art & character direction
Tuglet, an original small teal salvage spacecraft with an expressive pair of amber cockpit windows, cream rounded side pods, two orange thrusters and a copper magnetic tow claw. The craft is the recurring hero, with no human pilot in foreground.
Game conceptParcel Panic
A spring-legged mailbox delivers fragile packages across rooftops; weight changes jump length and delivery order changes routes.
Art & character direction
Posty, the same spring-legged red postal mailbox robot: curved-top red metal mailbox body, black recessed face with two cream oval eyes, small red side flag, silver spring knees, dark red boots and articulated black hands. Signature props are tan fragile parcels and a folding wooden-and-metal ladder. Never replace Posty with a human or a different mascot.